BISQUE DOLL AS AN INSPIRATION FOR SEMI-DIGITAL PROCESS ART CREATION

Authors

  • Arum Wilis Kartika Ayuningtari Graduate Program, Indonesian Institute of The Arts Yogyakarta
  • Rizal Wahyu Bagas Pradana Graduate Program, Indonesian Institute of The Arts Yogyakarta

Keywords:

playing media, semi-digital process, bisque doll

Abstract

This research aims to create digital artwork with ideas originating from childhood memories and the anxiety
about the quality of children’s playing media due to the digitalization era and bad parenting behaviour.
This is a creation process that uses a practice-led research method and creative process by L.H. Chapman which has three stages: (1) the inception of the idea, (2) elaboration and refinement, (3) visualisation in a medium. The practice process offers new knowledge, which was then processed into a working concept and turned into a work of art (painting). This research produces a two-dimensional painting artwork that is representational deformative and has symbolic meanings with acrylic on plywood media then transform it into gif format with digital application. The main object is a child whose visualisation is inspired by bisque doll figures from France. This creation is useful as a medium for reminiscing (nostalgia) and as a medium for education to the community related to children’s welfare, especially about the quality of playing media.

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Published

2023-07-05