Collaborative Design Method on Indonesian Folktales in the Perspective of the Digital Natives Generation

  • Rizki Taufik Rakhman Institut Teknologi Bandung
  • Yasraf Amir Piliang Institut Teknologi Bandung
  • Hafiz Aziz Ahmad Institut Teknologi Bandung
  • Iwan Gunawan Institut Kesenian Jakarta
Keywords: Indonesian folktales, collaborative design method, digital natives generation

Abstract

Folktales are Indonesian cultural heritage serve as binder of relationships within family and society. The moral message in it is the utterance of kindness towards behavior in society. Along with the changing times, family and society no longer use tales as a means of conveying these moral messages. The Digital Natives generation is a generation that grows along with the development of digital technology. This has an effect on their thinking and behavior which is difficult to separate from these technological devices. The virtual world seems to have become the real world for the generation of digital natives. This phenomenon also occurs in Indonesia. This study aims to find solutions to the two problems above, the role of folktales and the digital natives generation that are increasingly dependent on technological devices. Through the collaborative design method, the digital natives generation plays an active role in making Indonesian tales in accordance with their perspective. The results of the research are validations from Indonesian folktales made through the collaboration of the digital natives generation in the form of impacts that will arise in that generation.

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Author Biographies

Rizki Taufik Rakhman, Institut Teknologi Bandung

Program Studi Ilmu Seni Rupa dan Desain, Fakultas Seni Rupa dan Desain

Yasraf Amir Piliang, Institut Teknologi Bandung

Program Studi Ilmu Seni Rupa dan Desain, Fakultas Seni Rupa dan Desain

Hafiz Aziz Ahmad, Institut Teknologi Bandung

Program Studi Ilmu Seni Rupa dan Desain, Fakultas Seni Rupa dan Desain

Iwan Gunawan, Institut Kesenian Jakarta

Program Studi Penciptaan dan Pengkajian Seni, Sekolah Pacasarjana

References

Baudrillard, Jean, Simulations. Semiotext[e]. 1983.

Danandjaja, James. Folklor Indonesia: Ilmu Gosip, Dongeng dll. Jakarta: PT Grafiti. 1984.

Endaswara, Suwardi. Metodologi Penelitian Folklor. Yogyakarta: Medpress. 2009.

Febriani, Nur, Ririn. (2017, April 3). Kenali Karakter Remaja Generasi Z. Retrived from http://www.pikiran-rakyat.com/bandung-raya/2017/04/03/kenali-karakter-remaja-generasi-z-397866

Melonio, Alessandra., Gennari, Rossela. Co-Design with Children: The State of Art. Italy: KRBD Research Centre for Knowledge and Data. University of Bozen.
Published
2019-01-17
How to Cite
Rakhman, R. T., Piliang, Y. A., Ahmad, H. A. A., & Gunawan, I. (2019). Collaborative Design Method on Indonesian Folktales in the Perspective of the Digital Natives Generation. Proceeding of International Conference on Visual Culture and Urban Life, 342-352. Retrieved from https://proceeding.senirupaikj.ac.id/index.php/xvicture/article/view/26